GTA Trilogy Sims Expansion Pack

The Grant Theft Auto Trilogy continues to leak, and this time fans have dug up something interesting. In addition to major graphics overhauls, the GTA Trilogy will allegedly come with a GTA 5 ... Grand Theft Auto: The Trilogy – The Definitive Edition is an upcoming remaster of three action-adventure games in the Grand Theft Auto series developed and published by Rockstar Games.The trilogy, originally developed by Rockstar North, consists of Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004). ). It will release on Microsoft ... The trilogy will hopefully tide fans over as Rockstar readies a next-gen version of Grand Theft Auto 5 for PlayStation 5, which has been delayed until 2022. Though folks seem eager for news of ... Later this month marks a very special anniversary for Rockstar Games: 20 years since the original release of Grand Theft Auto III — the game that set players loose in the sprawling, three-dimensional metropolis of Liberty City with a new and... Playing The GTA Trilogy Chronologically. To enjoy the Grand Theft Auto franchise in chronological order, players will need to start with Grand Theft Auto: Vice City , then move on to GTA: San Andreas, and finally end with Grand Theft Auto 3. Going from Vice City to San Andreas is fine - this is the same jump players would make whether they were ... GTA Trilogy expected to have GTA 5-like controls, according to latest leaks. A recent leak suggests that the upcoming GTA Trilogy remastered titles will feature GTA 5 -like controls for all three ... The Trilogy will include GTA 3, GTA: Vice City, and GTA: San Andreas, and will feature improved graphics and modern gameplay enhancements while keeping the "classic look and feel" of the original ... Grand Theft Auto: The Trilogy - The Definitive Edition is coming in 2021 to PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, and the Rockstar Games Launcher on PC. Grand Theft Auto: The Trilogy - The Definitive Edition is a compilation of three remastered Grand Theft Auto games from the 3D Universe. It includes Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, originally released on the PlayStation 2 in 2001, 2002 and 2004 respectively. The three games have been marketed as a trilogy since 2005 and in online PC gaming ... In addition to Grand Theft Auto 3, Vice City, and San Andreas are all included in GTA: The Trilogy, as previously stated. This remastered collection will not include Grand Theft Auto IV. What is the price of the Grand Theft Auto Trilogy? There is no official word on the cost of GTA: The Trilogy, although it is likely to be between $40 and $60.

2021.10.22 12:58 jdblawg GTA Trilogy Sims Expansion Pack

GTA Trilogy Sims Expansion Pack submitted by jdblawg to gaming [link] [comments]


2021.10.22 12:58 DramaticWerewolf7365 TV Ratings for Thursday 21st October 2021 - Network Prelims

https://www.spoilertv.com/2021/10/tv-ratings-for-thursday-21st-october.html
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2021.10.22 12:58 ben81PRO Watch "Martin Jacques: To understand China's success, first understand civilization" on YouTube

Watch submitted by ben81PRO to China_Really_Chinese [link] [comments]


2021.10.22 12:58 Character_Relative50 Layout Selection For Our Community Stadium - Phase 2

Hey RL Fam! Being new to Reddit and putting up my first post (poll) yesterday, We have hit 1000+ votes! For the theme selection for the community stadium, which I have decided to create for you all!
I want to thank each and everyone who is taking time to read the post and casting votes and believing in me <3
This is Phase 2 of the voting series, where we select our Layout for the overall theme! I spent time in RL figuring what layouts are being currently used and created a few of mine!
If you would like to be updated on this project, please do follow my profile. Hopefully that is a way to be in touch with the progress? I'm still figuring out reddit on my own still lol. My Insta is added to the image if you would love to check my works and support me there! <3
If you have not casted your vote on the "THEME SELECTION" which is Phase 1, it is still open and you can find it here:
Phase 1 - Theme Selection
Please feel free to take your time and look at the layouts and vote! Thank you all so much for supporting me on this journey, I knew I was right about creating something for all of you here <3 This community is beautiful!
Cheers!
___ Layouts For The Stadium ___

_Layouts_
View Poll
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2021.10.22 12:58 PetitEtreMalfaisant Terminal to repair with golden briks

Hi When you have a certain amount you can repair stuff with 60 or 80 golden bricks. And I cant remember where they are. And I Can find a walkthrough with the locations. Any help will be much appriciated
submitted by PetitEtreMalfaisant to legojurrasicworld [link] [comments]


2021.10.22 12:58 Zozolecek Do cats feel like we are in their territory, or do they think they are invading ours?

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2021.10.22 12:58 duckroll420 Probably too soon

Probably too soon submitted by duckroll420 to memes [link] [comments]


2021.10.22 12:58 Due-Bit7782 🐶Shiba Dash just launched!, 💸 6% Shiba Rewards (Fair Launch, LP Locked for 1 year), The next Doge Dash! 🟡 From Based Dev

About us?
We are the best thing to happen to rewards tokens to date. We see ourselves as a long-term project and plan to work extraordinarily hard to deliver for our holders. Based on our project $ShibaDash rewards will be awarded in $SHIB. Therefore if you simply hold tokens 6% of rewards will be allotted in $SHIB!
Here at $ShibaDash, our goal is simple. We want to truly reward our holders. Most other reward tokens give out small rewards and they don’t really make it worthwhile to hold their token. We want to change all that. We’ve been working incredibly hard to find creative ways to make the best rewards token we possibly can. So here’s what we’re doing to change the game.
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-Tokenomics
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📝 Whitepaper: https://shibadash.net/ShibaDash-Whitepaper.pdf
✅ Contract Address(Verified): 0x857904a3008b231fe0126f6ce23f14af15bd07c0
🍰 Pancakeswap:https://pancakeswap.finance/swap?outputCurrency=0x857904a3008b231fe0126f6ce23f14af15bd07c0
🔹 Renounced Ownership: https://bscscan.com/token/0x857904a3008b231fe0126f6ce23f14af15bd07c0#readContract
🔒 Liquidity LOCKED 1 YEAR
submitted by Due-Bit7782 to ico [link] [comments]


2021.10.22 12:58 Dry_Mammoth501 I plan every hangout

I'm a 22 [M],
I met my what is currently my only friend group in high school, at first it was great we would have lengthy discussions on our group chats and occasionally different people would plan hangouts.
But as of late it seems that I have to plan a hangout for us to even get together, the thing is though I plan every single hangout. They don't really plan any hangouts anymore. I asked them a while ago to start planing hangouts (we could all take turns), at first seemed receptive of the idea. But it's been a month and a half since we last hangouted (besides one recently that I planed) and no one else has planned a hangout.
They all seem like they want to be friends when I talk to them, but they don't really show it. Even in our group chat all they do is point out something that happened in their lives and rant about video games. Other then that nothing else gets posted in there anymore.
At this point I know I could plan a hangout and they will all show up, but what exactly is that going to do? I don't really want to plan every hangout. I'm just not really sure what to do about this situation?
submitted by Dry_Mammoth501 to FriendshipAdvice [link] [comments]


2021.10.22 12:58 Lifeismeaningless21 decaying winter in a nutshell

decaying winter in a nutshell submitted by Lifeismeaningless21 to bloxymemes [link] [comments]


2021.10.22 12:58 uncomfortableaf008 Is this lobe stretchable?

Is this lobe stretchable? submitted by uncomfortableaf008 to Stretched [link] [comments]


2021.10.22 12:58 ladyphedre Don't know how I ended up with such awesome definition today

Don't know how I ended up with such awesome definition today submitted by ladyphedre to Wavyhair [link] [comments]


2021.10.22 12:58 immobility714 19yo in Fullerton needs some clean cock this morning..

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2021.10.22 12:58 veggiepork Tank tops with built-in bra for lounging/sleep? The proportions never fit me.

Am so confused why this is a difficult item to find. Every one I’ve tried gapes in the chest and squeezes the torso. I’m a 34DD with an hourglass figure and wider hips, but reasonably proportionate.
I’m not expecting super lift, as it’s not realistic with this type of bra and my body, but I want the top to fit well enough that theres some kind of support happening. Plus most straps only adjust part length, so I can’t even fake it that way.
Typically if I size down to fit the bust area, the bodice is super tight, and not at all what am looking for to kick it around the house. If I size to fit my torso, the bra part is so big it might as well not even be there.
Anybody have any ideas?
submitted by veggiepork to fashionwomens35 [link] [comments]


2021.10.22 12:58 mogery JPEGMAFIA - 💯

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2021.10.22 12:58 Adept_Court5626 یارم میایه😂😂

یارم میایه😂😂 submitted by Adept_Court5626 to MerWj [link] [comments]


2021.10.22 12:58 ProLevel So you hate the PvP Arena Endeavor / How to build a basic PvP-ready ship and maybe even have some fun doing it (Space, PC)

I was asked to post this on the main STO reddit as well. Originally posted to STOBuilds. Enjoy!
I know this post is a long time coming and I apologize in advance for that. A few things to get out of the way now:


Survivability and Shipbuilding Basics In general, the PvE mindset is to do as much damage as possible against a predetermined set of enemies, then add survivability as needed. Many times, no healing is even needed because you can defeat NPC's before they even have a chance to fire back (advanced and normal), and AoE or multiple target damage is preferred.
In PvP, we need to come at it from the opposite direction - build a ship that is able to handle a large amount of incoming damage and then add outgoing damage as we go. Finding the best balance of that is the fun part. We are also focusing on single target damage - if you can't defeat your target alone, then you need to work as a team to focus fire on one designated target to take them down.
Hull Capacity
Most player ships only have 100-200k hull. There ways to increase this - traits, Pax consoles etc, but the important thing to point out is that this is nothing like PvE, where you have ships with millions of hull HP. So how does a player ship with such a comparatively small amount of hull stay alive?
This is also probably the best place to mention Temporary Hull. The console "Hull Image Refractors" gives you up to 20 stacks of whatever heals overflow your maximum hull. This can be very beneficial for certain builds (usually required on Pilot escorts for example) but actually a detriment to some other builds - see the next section for that.
That said, ALWAYS activate threatening stance in Pvp, every time you die, make sure to turn it back on. There's no reason not to want that additional hull capacity it can get you and there aren't any appreciable benefits to leaving it off.
Resists
It's important to have a high amount of resists to stay alive, but the game does cap our resists out at 75%. So even if you have 300 DR, you are still probably not hitting that 75% cap because of diminishing returns - that said, you still want to get the most you can there.
Take a look here to understand how that part works: https://sto.fandom.com/wiki/Damage_resistance
There are also "cat 2" damage resists - look for the term "Bonus Damage Resistance" in item descriptions. Usually, that is only part of certain traits or active abilities - for example the DPRM console will give you an additional bonus +100 damage resistance over its 20 second duration. That can help you hit damage resists in the 90%+ range in short bursts, so with some good timing and practice you can keep your ship alive a long time.
Note that "temporary hull" does NOT benefit from damage resistance. That means on builds that are capable of a lot of rapid hull healing, any temporary hull you gain from that overflow is actually *less* valuable than if the healing was applied to your standard hull HP pool.
A few ways to build up resists:
Healing
Another way to stay alive is to have active or passive healing abilities. Simple illustration: say you have taken my advice above and your ship is at 75% resist and someone attacks you for 100k damage. That's still 25k damage stripped off of your hull that needs to be restored in some way. Every point of healed hull gains that 75% resist from earlier, so essentially, for each point of hull you heal, it's worth nearly 4x the amount of incoming damage required to kill you (more or less, shields/penetration/debuffs play havoc with this sort of example once put to practice).
Examples of active healing:
Examples of passive healing:
Ways to boost your healing:
Damage Mitigation
Another way to avoid death is to have something to make you difficult to attack. A few common ones:
Escape Consoles and Countering Holds/Slows/Disables
The current meta does involve science builds with a lot of control abilities. The in-game descriptions of skills might lead you to think that if you have a high enough control skill, or if your enemy has a higher control skill than you do, that's why you are being held/frozen killed in a pile of plasma storms and red gravity wells.
Instead, it is absolutely imperative to equip some consoles to escape these situations. Most PvP control builds don't even need to waste any time slotting damage abilities and can focus entirely on controls - if you are locked down your measly 100k hull will be gone in a few seconds even from a completely unbuffed Plasma Storm.
The trick to this is slotting something that phases you out and allows you to move away from the "storms." Examples:
Picard and Fluidic are the least expensive of these and very easy to acquire, so grab one (or both). These consoles will also get you out of Parasitic Ice, if you are hit with that.
Debuff Cleansing
It's important to be able to clear certain debuffs from your ship, especially when dealing with science/control builds, but also many other more traditional damage dealers will use debuffs against you to slow you down, lower your resists, etc.
Immunities + Invincible
Nearly every dedicated PvP ship uses the Zahl trait "Invincible" which makes your ship unkillable for 8 seconds and greatly boosts healing during that time, when you reach 5% hull hp. It's very important especially in Arenas - every death gives the opposing team one more point towards winning the match. That 8 seconds can be enough time to escape, regroup with your team, and win the game. Many times, a ship will be "Zahled" and then escape, hanging around the fray playing it safe for a few minutes until it is recharged (every 2 minutes). We can all have complaints about damage immunities and this playstyle, but it's in the game and if you won't use it, the other team will.
Another immunity is the pilot specialization tree - being damaged on all 4 shield facings grants some time of damage immunity. I wouldn't slot the pilot tree just for this reason, but it's worth noting too.
Pilot ship maneuvers also grand immunity, only for a second or two, but can be timed well to avoid an incoming damage spike.
I still died. Now what?
So what? It's a just spaceship video game. Don't take it personally and pour out salt all over zone chat, take a look at your damage history in-game, in a parse, or hop chat with some friends, fleetmates, etc and practice and see what you can do better. Don't call the other team cheaters or exploiters for using something that you don't fully understand, instead figure out what it is and how to counter it.
Adding Damage The next step is to add some damage to fight back with. We're talking single target damage here, and even more important, landing some hits on one target then switching to another is a waste - you and preferably your entire team need to focus on a single target to take them down. The opposing team is going to make this as hard as possible - either by placating you, spamming the area with pets, perception or weapons offline hazards, etc.
I'm not going to cover science/control or torpedo builds here, but those are perfectly viable as well. Instead I'm going to mirror the section above and cover the counters to each of the above categories. It's best to understand both sides to the PvP "chess match" so you know what to do in any given situation.
The Basics
Focus fire. Try to stay on one target, or pick out the weaker targets and go for them, I personally play with the attitude "everyone must die at least once" and if I've picked on someone once or twice, I try to spread the love in the interest of a fun environment. In a pre-scheduled competitive match, sure, pick on the weakest target the whole time, play to win.
Add this to your keybinds, and each time you press "T" your active target will show up in team chat for everyone to see. This helps coordinate even a random group of players onto one target.
/bind T "team Target: >> $target <<" 
Additionally, turn off "auto target pets" and "auto target objects" in your control options for PvP. You can safely ignore most pets, and if you really need to target one, you can manually click it with your mouse. This will prevent someone from spawning in some pets and causing you to target them instead of the player.
Generally, you will want to focus on single-target damage abilities. Beam Overload is bread and butter for PvP.
Another note about PvP parses, if you choose to parse your matches and look at them afterwards:
Damage Resist Debuffs
Your enemies will (hopefully) be maximizing their damage resist numbers. Abilities like Superior Area Denial, Cold-Hearted, Feel the Weight of Our Presence, Attack Pattern Beta and other damage resist debuffs you can apply can help take them down faster and also have the benefit of helping your entire team, as opposed to damage increase skills that only help your ship. These skills are even more beneficial against high-resist player ships, as opposed to PvE enemies which usually have very very low resists to begin with because of the way resists are applied.
Combating Healing/Healers
This one is a little tougher - there are some skills you can use to help stop enemy ships from healing, but generally the only way to beat a high healing ship is to hit them with more damage than they can keep up with. Still, it's worth noting a few things:
Beating Intel Team Users
Intel team does not make the user Untargetable, it only grants them some "targeting stealth" - essentially as if they are partially cloaked even though they are still visible. If their stealth skill is higher than your stealth detection skill, you can't target them until the ability is up. Some people really lean on this mechanic and if you don't know how to get around it, you may have issues. A few things you can do:
Those two things can be used on ANY ship, so grab them. I carry them both in my inventory when I'm not using them and equip them if I encounter someone using Intel Team.
Getting through Placates
Most PvP ships will be running lots of placates to avoid taking incoming damage. When you are placated, the enemy ship will appear invisible and you cannot target them, however you can frequently see visual effects on their ship. Here's an example - the purple "ripples" are an activation of Pseudo Submission, so I am placated. However, I can still visually see the target ship because they have activated Reverse Shield Polarity, a distinct orange bubble.https://i.imgur.com/SZwvcWD.png
Sometimes in the heat of combat, with lots of visual effects, it can be hard to keep track of your target, but with some practice you can stay on the same target and keep chipping away at them.
Some placates can be cleared or blocked. Here is each common placate and its counter:
Now that we know how stay on target through those pesky placates, the next part cannot be told - only practiced. If placated in a team environment, you will likely target the next valid target and attack that instead of your original target. It's important to focus back on your original target here. In the basics section, I outlined how to avoid targeting pets - make sure to do that, at least that way you only have to deal with 5 total targets instead of 50.
Immunities + Invincible
The Science Captain ability "Subnucleonic Beam" can strip all buffs - including immunities. If you are trying to decide which of your captains to set up a pvp build on, a good team usually has at least a few Science captains for this reason. Tactical still has a place for sure for the high damage output, but they will run into that 8-second wall of someone using the Zahl trait. Science captains can strip that buff off and defeat a target immediately, so keep that in mind.
I scored a kill! Now What?
Enjoy your moment of triumph and try not to get a big head about it. We're all at different stages in the game and it's important to keep the environment fun and welcoming to others, especially as PvP is generally neglected in this game. I'd rather more people played PvP and had a good time. If you want to get into some serious PvP, trash talk, whatever, then join a fleet with a good PvP premade team and schedule a match against another fleet and gloat all you want there.
Ker'rat - Open Space PvP Battlezone This one requires its own section for a few reasons. This is a giant open arena, each team spawns on opposite sides of a bunch of borg in the middle. This can be a great place to get to know some people, practice some different builds, and even try some builds you might not ever want to take into an actual Arena match. It is located in the Boreth Sector here: https://i.imgur.com/EtJh9n3.png
This area is ONLY federation vs klingons. The only way to fight against your own faction is to form a private PvP match. Ker'rat does not restrict the instance to be fair in any way - you could be on a team of 5 Feds and end up against 15 Klingons, or vice versa. I'd encourage everyone to set up a passable build on both factions for this scenario - if you are on the side that is obviously winning, switch to the other team and try to even things up. The best fights are relatively even matches and that's also how you learn the most and improve the most.
You can also check to see if anyone is currently in Ker'rat by searching on the friends list "search" tab. This will show players - even those that are not on your friends list - in the specified region. This is a good way to see if there is any action. The icons don't always show which side has more players (Romulan and Jem'Hadar icons don't show their faction for some reason), but you can make a decent guess from fleet names and such. Like this: https://i.imgur.com/PkA8P3B.png At any given time of the day, there are usually 5+ people there.
One final note on Ker'rat I have to voice here - occasionally, you may enter Ker'rat and find a grudge match between two high-end pvp fleets in an absolute massive battle. That might sound fun, but if you aren't ready for it - it's like a minor league player brought into the majors unexpectedly. Fleets like the Pandas, Pandalorians, House of Beautiful Orions, Mechanized Dragons, Terran High Society, and others frequently have large battles and sometimes the competitive nature of it can be a bit much, especially for those newer to PvP. In the "old days" that usually only happened in one instance, and players would just move to another instance to end up with players more in their skill bracket. In 2021, I have only seen two instances of Ker'rat one time - so the only way to make that happen is for more players to go there.
Another note on Ker'rat, make sure your privacy settings allow you to accept team invites, and accept them. Just like in Arenas, a focused team, using team-wide buffs like Tactical Fleet, Science Fleet, and others is a huge advantage. It will also help you find where the fight is, and help you regroup and attack together - flying in one at a time is a good way to die over and over and get frustrated.
Arena Queues So Ker'rat is a bit of a mess at times, and a nice fair 5v5 match can be quite a bit more fun. Here's how to make that happen:
Final Words Thanks for reading that huge wall of text. I know it wasn't a quick and easy "do this build" - I'll post some more bite sized content like that soon. This is to cover most of the concerns about PvP in detail and explain how to apply those theories to your own builds. A lot of setting up a build in this game - for either PvE or PvP depends so much on what gear you have access to, so I thought I should start here.
Add me in-game or send me a message here and I'll try to help you with builds and testing. I'll also put a shameless plug for joining the -STO- fleets, where I am frequently on discord. This gives us the ability to share our screens and talk over voice chat, and with how complicated these builds and concepts can be, that's way easier than working over text/screenshots.
Special Thanks to everyone who made this all possible. Too many names to list but quite a few of you know who you are and I appreciate the competition, testing, and chats about all of this stuff, it's made this game some of the most fun I've had in years. Cheers.
Veronika@anubis77c (fed)
Aoife@anubis77c (kdf)
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2021.10.22 12:58 infosec-jobs [HIRING] Sr. Security Engineer - REMOTE @ Freedom Of The Press Foundation [USD 100K to 140K]

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2021.10.22 12:58 hdhbddbbxbx Dm me to jerk on snap

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2021.10.22 12:58 KLASHINOV There i said it

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2021.10.22 12:58 AhmadKushairi Pink and white SGPC K39. Bought a Noctua NF-A4x10 but not sure where to put it.

Pink and white SGPC K39. Bought a Noctua NF-A4x10 but not sure where to put it. submitted by AhmadKushairi to sffpc [link] [comments]


2021.10.22 12:58 Sufficient_Network55 ShibaXRP is an automatic 7% XRP reflection token, Just Launched | Easy 10x short term w/ potential 100x long.

ShibaXRP is an automatic 7% XRP reflection token Fair Launching when all the marketing tools are in place. It will reward crazily to all the investors.
Why ShibaXRP coin?
ShibaXRP coin strived to create a community-driven coin & platform for all crypto lovers and to eventually achieve a self-sustaining community. LETS GO CRAZY 😉
The tokenomics
Total tax for buy and sell: 10%
💲 7% XRP reflections paid to HODLers automatically every hour
🚰 1% added to liquidity
🗣 2% marketing
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Max wallet: 3%
Why trust us?
❤️Based Dev
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we strived to make you go crazy and drown with all the XRP rewards
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LINKS:
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LP Locked: https://deeplock.io/lock/0x1b0b1205907e4c2ff0e7ae61764782faec41bebb
Renounced Ownership: https://bscscan.com/token/0x20978b746b5888d2e1265ab6a923d236bd6bc0b0#readContract
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2021.10.22 12:58 MemoriesGO What is the one supreddit that if you post there, it will probably not be on another 5 minutes later?

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2021.10.22 12:58 Due-Bit7782 🐶Shiba Dash just launched!, 💸 6% Shiba Rewards (Fair Launch, LP Locked for 1 year), The next Doge Dash! 🟡 From Based Dev

About us?
We are the best thing to happen to rewards tokens to date. We see ourselves as a long-term project and plan to work extraordinarily hard to deliver for our holders. Based on our project $ShibaDash rewards will be awarded in $SHIB. Therefore if you simply hold tokens 6% of rewards will be allotted in $SHIB!
Here at $ShibaDash, our goal is simple. We want to truly reward our holders. Most other reward tokens give out small rewards and they don’t really make it worthwhile to hold their token. We want to change all that. We’ve been working incredibly hard to find creative ways to make the best rewards token we possibly can. So here’s what we’re doing to change the game.
Now on top of all this we also have a really neat buy-back staking feature we’re going to be implementing at launch. After every buy and sell, 2% of the transaction is sent to a wallet. This wallet keeps building, then at a desired amount, we stake the holdings of the wallet. After staking is finished we use these funds to purchase $ShibaDash in times of low volume or during dips. Then these tokens are reflected back to our holders. That is three separate ways we reward you for buying and being a loyal holder. Coming in the following months after launch, we plan to release our own re-loadable crypto credit card! From our Rewards Hub, you will be able to choose the card as an option and the instantly have your rewards sent to the card in a usable currency. You will be able to make purchases anywhere that a regular credit card would be accepted. So surely you don’t want to miss out on our up coming presale, this is one true gem of a project. Be sure to join our telegram group and follow us on twitter for all the latest information!
Marketing Plan
💰We will have a large marketing push at this point and advertise EVERYWHERE, we aleready have a huge budged collected from external investors. Once we get some holders and some volume flowing, we are planning to apply on CoinGecko and we will have great exposure there. We have plans for billboards, websites, online literature website, and buy votes for every crypto charting and ranking platforms. After a successful push we hope to have roughly High active members in our Telegram group. 💪
-Tokenomics
6% Base Rewards This amount gets gets sent right back to our holders in the form of user-chosen rewards. 2% Liquidity This amount gets sent right to our Liquidity Pool 2% For Marketing These funds will be used for future marketing endeavours, such as billboards, online ads, AMA's, and giveaways. 1% For Future Development We have big plans here at ShibaDash rewards. The future plans for furthering our project is going to cost us money. These funds are strictly used to development the project further. 2% Staking Buy-Back These are the funds that get staked, then used as a buyback function, then the bought tokens get reflected back to holders.
📝 Whitepaper: https://shibadash.net/ShibaDash-Whitepaper.pdf
✅ Contract Address(Verified): 0x857904a3008b231fe0126f6ce23f14af15bd07c0
🍰 Pancakeswap:https://pancakeswap.finance/swap?outputCurrency=0x857904a3008b231fe0126f6ce23f14af15bd07c0
🔹 Renounced Ownership: https://bscscan.com/token/0x857904a3008b231fe0126f6ce23f14af15bd07c0#readContract
🔒 Liquidity LOCKED 1 YEAR
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2021.10.22 12:58 Ricardo_Ridrilez Les juro que no todo Veracruz es así BibleThump

Les juro que no todo Veracruz es así BibleThump submitted by Ricardo_Ridrilez to BeelcitosMemes [link] [comments]


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