32zsf 9598t ne8dk 7b86f 96yzk 94n9t z2ehe kf8ke r4kn6 2h7zb dy83e i3822 rikyt s84ni 76aff 67r4s t6bry h4hen 8y2he f3d8d n68rb Create a trippie album. Most upvoted comment will be song #9 |

Create a trippie album. Most upvoted comment will be song #9

2021.12.03 10:08 CoherentSquidd Create a trippie album. Most upvoted comment will be song #9

Create a trippie album. Most upvoted comment will be song #9 submitted by CoherentSquidd to trippieredd [link] [comments]


2021.12.03 10:08 dorkcantdraw Twin Tails (OC)

Twin Tails (OC) submitted by dorkcantdraw to AnimeART [link] [comments]


2021.12.03 10:08 Jfifaaccount Does this mean the mods have removed my posts?

submitted by Jfifaaccount to BitLifeApp [link] [comments]


2021.12.03 10:08 PeuVillasBoas Chest script calling another object not referenced in script (Help?)

trying to have two chests (one for only dropping coins and one for coin and other items). When I press the button to open the chest, the small one opens and set the smallChestOpen to true, plays the animation and drops the coins. When I do the same thing on the big chest, it opens the small one. They have different scripts and are not reference in one another. When I open the small and go to the to big to open it, it does nothing. help!
Small Chest Code:

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Chest : MonoBehaviour { protected bool smallChestOpen = false; [SerializeField] private GameObject pressPanel; [SerializeField] private GameObject coinPrefab; [SerializeField] private GameObject[] coinToSpawn; [SerializeField] private int minCoinDrop = 5; [SerializeField] private int maxCoinDrop = 10; [SerializeField] private Animator animator; void Awake() { if(animator == null) { animator = GetComponentInParent(); } } private void Update() { if (PlayerInputManager.GetInstance().GetInteractPressed() && !smallChestOpen) { animator.SetBool("isOpen", true); SmallChestLootDrop(); } } private void OnTriggerEnter2D(Collider2D collision) { if (!smallChestOpen) { if (collision.gameObject.CompareTag("Player")) { pressPanel.SetActive(true); } } } private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { pressPanel.SetActive(false); } } private void SmallChestLootDrop() { smallChestOpen = true; pressPanel.SetActive(false); int amount = Random.Range(minCoinDrop, maxCoinDrop); coinToSpawn = new GameObject[amount]; for (int i = 0; i < coinToSpawn.Length; i++) { GameObject clone = Instantiate(coinPrefab, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, 0), Quaternion.identity); coinToSpawn[i] = clone; } } } 
Big chest Code:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChestManyItems : MonoBehaviour { private bool bigChestOpen = false; [SerializeField] private GameObject pressPanel; [SerializeField] private GameObject coinPrefab; [SerializeField] private GameObject[] coinToSpawn; [SerializeField] GameObject[] itemsToSpawn; [SerializeField] private int minCoinDrop = 5; [SerializeField] private int maxCoinDrop = 10; [SerializeField] private Animator animator; private void Awake() { if (animator == null) { animator = GetComponentInParent(); } } private void Update() { if (PlayerInputManager.GetInstance().GetInteractPressed() && !bigChestOpen) { animator.SetBool("isOpen", true); BigChestLootDrop(); } } private void OnTriggerEnter2D(Collider2D collision) { if (!bigChestOpen) { if (collision.gameObject.CompareTag("Player")) { pressPanel.SetActive(true); } } } private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { pressPanel.SetActive(false); } } private void BigChestLootDrop() { bigChestOpen = true; int amount = Random.Range(minCoinDrop, maxCoinDrop); coinToSpawn = new GameObject[amount]; for (int i = 0; i < coinToSpawn.Length; i++) { GameObject clone = Instantiate(coinPrefab, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, 0), Quaternion.identity); coinToSpawn[i] = clone; } for (int i = 0; i < itemsToSpawn.Length; i++) { GameObject clone = Instantiate(itemsToSpawn[i], new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, 0), Quaternion.identity); itemsToSpawn[i] = clone; } } } 
They both have a structure like this: Empty GO, Sprite GO with animator Component and a box collider (isTrigger is off on this one) and another empty GO to detect the player trigger (this one isTrigger is on).
submitted by PeuVillasBoas to Unity2D [link] [comments]


2021.12.03 10:08 LiftUpABanner The End Is Here – The Bible Revealed

The End Is Here – The Bible Revealed submitted by LiftUpABanner to FollowersOfTheWay [link] [comments]


2021.12.03 10:08 haber-trend Sıcak! | İngiltere Başbakanı Boris Johnson, Balkanlar'a özel temsilci atadı #BorisJohnson #BirleşikKrallık #Balkanlar #NATO #Almanya #Sırbistan son saatin en çok aranan 19. trend haberi oldu ve an itibarıyla 2 gazetede yer alıyor.

submitted by haber-trend to HaberTrend [link] [comments]


2021.12.03 10:08 GTAclipster They said it couldn't be done

submitted by GTAclipster to GrandTheftAutoV [link] [comments]


2021.12.03 10:08 hentaislayer69lol If halo weapons are coming to destiny do you think we'll get the spartan laser as a heavy?

I really wanna see my favorite halo weapon in destiny. It would be awesome going around exploding enemies.
submitted by hentaislayer69lol to DestinyTheGame [link] [comments]


2021.12.03 10:08 bartertownbeer [serious] What is a fact about the universe that most people might not know?

submitted by bartertownbeer to AskReddit [link] [comments]


2021.12.03 10:08 sureiguessiwilltry Quiet

Block me. Or yell at me. Say you hate me. Say I annoy you. Say you forgot me. That you didn't mean any word. Laugh at how stupid I am. Reject me. Say that you do not remember a thing about me and have no idea who I am. Anything. Just don't leave me hanging like this.
This silence. I'm quiet too but inside I am screaming. The heart wants what it wants and now I'm here again. In a way I guess never really even left.
I know I'm nothing. But to "hear" it coming from you, it really destroys me.
submitted by sureiguessiwilltry to UnsentLetters [link] [comments]


2021.12.03 10:08 basketballchillin The boba stickers I designed 😎

The boba stickers I designed 😎 submitted by basketballchillin to boba [link] [comments]


2021.12.03 10:08 Geriatric_Patrick Appropriate Artist name for the song title

Appropriate Artist name for the song title submitted by Geriatric_Patrick to funny [link] [comments]


2021.12.03 10:08 lyouzz The Moon is the more useful than the Sun since it gives us light during the night, when it was dark. The Sun shines only in the daytime when it is light anyway

The Moon is the more useful than the Sun since it gives us light during the night, when it was dark. The Sun shines only in the daytime when it is light anyway
submitted by lyouzz to playboicarti [link] [comments]


2021.12.03 10:08 LiterallyStonkler Bank of Montreal beats profit estimates, raises dividend by 25%

Bank of Montreal beats profit estimates, raises dividend by 25% submitted by LiterallyStonkler to StonkFeed [link] [comments]


2021.12.03 10:08 PiaggioLoverJR Something hiding in the caves

Something hiding in the caves submitted by PiaggioLoverJR to Minecraftbuilds [link] [comments]


2021.12.03 10:08 Stats_Dominion That's no pot-o-gold! [Analog] NSFW, trigger warning-a penis

submitted by Stats_Dominion to collage [link] [comments]


2021.12.03 10:08 Calsifer47 pov: it’s 3rd dicember 2021

pov: it’s 3rd dicember 2021 submitted by Calsifer47 to ArcaMusic [link] [comments]


2021.12.03 10:08 harryhaj Possible hint to an InXile announcement at game awards

submitted by harryhaj to GamingLeaksAndRumours [link] [comments]


2021.12.03 10:08 Reasonable-Bath-4963 Keeping blueprints

How do I keep blueprints from game to game? Can I even do that? I had a megabase with tons of blueprints ready to go. I started a new map. Can I take the blueprints from my megabase and use them on the fresh map?
submitted by Reasonable-Bath-4963 to factorio [link] [comments]


2021.12.03 10:08 reditn00b Any updates for Catherine Full Body for PC?

Was going to purchase for my switch however I'm holding out for pc release cus I'm on it more often.
submitted by reditn00b to catherinegame [link] [comments]


2021.12.03 10:08 TheVeggieBiker Virtual tour of Clovelly a charming private village in the UK ...

Virtual tour of Clovelly a charming private village in the UK ... submitted by TheVeggieBiker to 360video [link] [comments]


2021.12.03 10:08 Dull-Caterpillar3153 Why do people defend prowlers in ranked??

I feel like I’m going crazy so many people in this sub-Reddit seem to love the prowlers for some reason. Me? I just don’t like them and I know I’ll get spam downvoted for having an opinion indifferent to others.
I’ve had quite a few ranked games where the end zone has ended around a bunch of prowler spawns and it creates a total RNG fight. I actually won a 1 vs 1 game in a diamond ranked lobby without actually shooting my opponent as they just got swarmed by prowlers all at once loooool.
It seems like a lot of the pro players also don’t like the way the prowlers work either. Especially the fact that’s they attack you unprovoked. Personally I’m really just not a fan of them but my opinion isn’t always right. Why do you like or dislike them in the game?
submitted by Dull-Caterpillar3153 to apexlegends [link] [comments]


2021.12.03 10:08 xRipleyx Fauci calls out Fox News for letting host compare him to Nazi doctor: 'Astounded'

Fauci calls out Fox News for letting host compare him to Nazi doctor: 'Astounded' submitted by xRipleyx to politics [link] [comments]


2021.12.03 10:08 BabiTigerWoods I love all of you.

You know it's true.
submitted by BabiTigerWoods to OneWordBan [link] [comments]


2021.12.03 10:08 Arpegio22 Idk about others but I absolutely love the trio with plague doctor aesthetic

submitted by Arpegio22 to Mynoghra [link] [comments]


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